Experience
Work
Interactive Experience Developer :: Magnopus :: Sept. 2017 - Present :: Los Angeles, CA
- Create Virtual Reality experiences using Unreal Engine 4 and the Unity game engine
- Missions system development and implementation, navigation/loading, tools creation on Emmy Award-nominated Oculus Rift experience "Mission:ISS"
- Created gameplay features in Blueprints and C++ on "Blade Runner 2049: Memory Lab"; gameplay features and Sequencer integrations on an internal Unreal title
Freelance Unity3D Developer :: Drawsta :: March 2016 - Sept. 2017 :: Pasadena, CA
- Develop and maintain code base and layout for “Drawsta” Vuforia AR-based fashion iOS app
- Augmented Reality playback of 2D/3D animations displayed from remote server
- Social services integrations (Facebook, Twitter, Messages, and native Instagram plug-in)
- Unity 3D C# scripting, incl. asset bundle creation and Xcode native bridge integrations
Freelance Unity3D Developer :: Tangerine Apps :: Febr. 2016 :: Playa Vista, CA
- Optimized HTC Vive-based Disney “Jungle Book Kaa VR” experience shown in IMAX theaters
- Shader extension/development, incl. Unity 5 Standard shader extension
- Unity editor/controllers C# scripting
- Lightmaps optimization
- DirectX 11 / SteamVR configuration
Freelance Mobile/Web Developer :: EP Visual :: Jan. 2014 - Jan. 2016 :: Exton, PA
- Extended functionality and APIs for in-house websites/applications
- External asset capabilities, JSON data integration, interface builder and use case development
- Unity C# and JavaScript scripting, object animation scripting, and Xcode native bridge integrations
- QA role on in-house application development
Lead Unity3D Developer :: GLIDE Lab at Drexel University :: 2013 - 2014 :: Philadelphia, PA
- “Keys to the Collection” educational iOS game in partnership with the Barnes Foundation
- Module-based dynamic level creation, character creation, and Vuforia Augmented Reality
- Managed game metrics collection, external server integration for account creation and asset uploads
- Unity C# scripting for three mini-games and game overworld (endless runner, mesh painting, grid-based puzzles)
Adjunct Professor :: Game Design & Production :: Drexel University :: 2012 - 2015 :: Philadelphia, PA
- Co-designed curriculum for “Advanced Game Art Production” course and taught introduction to gaming curriculum progression
- Instructed students on game development concepts, as well as shader development, Unity C#/JavaScript scripting, procedural asset generation and animation, particle effects, image effects, and lighting
Multimedia Contractor :: Comcast University :: July 2014 - Aug. 2014 :: Philadelphia, PA
- Designed and developed training material assets for Comcast University
- Editing and layout of interactive video experiences and mechanics implementations for a training game in Construct 2D
Lead Mobile Developer :: Beyond Ink LLC :: Nov. 2011 - 2012 :: Philadelphia, PA
- “Spirit of the Virginia: Prologue” interactive storybook for iOS released as a Top Book App on the Apple App Store
- Implemented vector-based UI and hardware-accelerated 2K video with custom looping and chapter/scene select
- Adobe AIR ActionScript 3 and Xcode integrations
Software Developer :: Environmental Tectonics Corporation :: March 2011 - Sept. 2011 :: Southampton, PA
- Created a multi-touch multimedia presentation tool for sales use
- Custom touch interactions and dynamic image, text, and video filesystem loading as well as a custom-designed updater tool
Projects
Exploring Asymmetrical Gameplay across Heterogeneous Devices :: Master’s Thesis :: Sept. 2012 - June 2013
- Prototyped a cross-platform game experience with unique interactions based on hardware and software capabilities
- Created a networked experience between iOS and Android tablet and phone devices, web, and Windows/OSX
Education
- Digital Media Accelerated BS/MS | Drexel University
- Master of Science 2013
- Bachelor of Science 2012, Magna Cum Laud, Honors with Distinction
Skills
- Tools: Unity3D, Xcode, Adobe Suite, Maya, MonoDevelop, Visual Studio, Git
- Languages: C#, ObjectiveC, JavaScript, HTML, CSS, ActionScript, Python
Awards
- Research Poster at SIGGRAPH Los Angeles, 2013
- Adobe Design & Achievement Awards Semifinalist, 2012
- Dean’s Merit Award for Research Day, 2012