Adjunct Professor, Game Design & Production

Instructed students on game development concepts at Drexel University.

Unity3D
Construct
GameMaker

I co-designed the curriculum for the "Advanced Game Art Production" course and taught all classes in the introduction to gaming course progression.

I instructed students on game development concepts, as well as shader development, Unity C#/JavaScript scripting, procedural asset generation and animation, particle effects, image effects, and lighting.